Chapter 1 - Blender user interface and 3D

navigation

The first chapter of our guide for Blender 3.0 focuses on core concepts

regarding user interface, 3D navigation, shortcuts, and the overall use of

Blender. For instance, you learn how to handle object selection with both

keyboard shortcuts and the mouse.

Only after learning those basic concepts can we move to more

intermediate and advanced topics in the book. If you are new to Blender,

you should not skip this chapter. Read and practice with each topic until

you are comfortable going around both 3D space and user interface.

Here is a list of what you will learn:

Handling object selection

Working with the user interface

Choosing and changing editors

Using keyboard shortcuts and Editors

Working with 3D Cursor and the Snap tool

Moving and placing objects based on the 3D Cursor location

3D Navigation and zoom shortcuts